Welcome

Welcome to the Skylines Planning Guide!

Like SimCityPlanningGuide.com and CitiesXXLPlanningGuide.com, this website has photos of every map and resource available in the base game. I hope to be adding some additonal guides, tutorials, and other reference material as I learn how to play the game.

Maps
Cliffside Bay (European Theme)
Foggy Hills (European Theme)
Grand River (European Theme)
Green Plains
Riverrun
Black Woods
Islands
Shady Strands
Two Rivers
Sandy Beach
Diamond Coast
Lagoon Shores

Custom Maps
Boulder Rapids by Scotland Tom
Northern Asteria by Vii

Guides, Tips, Tools & Assets
Click on the links in the navigation bar at the top of the page to see the full collection.

Guilds
SkylinesNation on Facebook (A SimNation Guild)

Maps with All Areas Unlocked

One of my pet peeves with Cities:Skylines is that you don't have access to the entire map from the beginning. I often find myself building something temporarily to get started, only to demolish it later. I can't place my sewer outlet where i want it, and can't place the water pump where I want it either. Yet, I don't want to play in sandbox mode because I enjoy having to build up my income as I go.

To combat this situation, I created a set of saved-games where the entire map is already unlocked. I had to use mods to create these saved-games so the service buildings are all unlocked too, but I made it so you start with the standard $70,000 (give or take $100).

I made one for each of the out-of-the-box maps. Because they're saved-games, you have to load them instead of starting with a new game, even though they're completely empty ready to be built upon.



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Parallel HighwayTools


Using the two sets of Highway Tools, you can easily create parallel highways with varying sizes of curves and degrees of curvature.

If you're lazy like me, you might have trouble making highways perfectly parallel. I usually eyeball it, get it "close enough" and live with it. Despite my laziness, I'm also a little OCD so I've always wished there was an easier way.

To solve this problem, I created two sets of highway assets. There's a "Raised Highway" set and an "At Grade (Flat) Highway" set. Each has 3 radius sizes and each size has 3 angles.

Separated Highways
  • At Grade (Flat) Highways
  • Raised Highways
Each includes the following:

Small Radius
  • 22.5 Degrees
  • 45 Degrees
  • 90 Degrees
Medium Radius
  • 22.5 Degrees
  • 45 Degrees
  • 90 Degrees
Large Radius
  • 22.5 Degrees
  • 45 Degrees
  • 90 Degrees
The raised highways can be downloaded from Steam here.

The at-grade highways can be downloaded from Steam here

Layout Tips: The large radii assets snap together easy. The smaller radius ones will sometimes have overlaps. To deal with this, I will demolish a small piece and replace by hand, or leave a gap and fill with a short straight segment.

Trash and Deathcare Tips

My trash and deathcare tips in one sentence:
Go incinerator-only and crematorium-only while making sure to zone residential slowly.

Let’s dive in to the details:

Trash Tips
  • Landfills provide a maximum of 15 trucks vs the incinerators 27.
  • Once a landfill is full, it can’t receive more trash until additional space has been created through emptying.
  • While set to “Empty”, trash trucks will haul trash from the landfill to the incinerators or another available landfill. 
  • If you can’t empty a landfill right away, you should turn it off. The trucks aren't utilized by other landfills, so you're better off saving the expense of keeping it open. 
  • You can't move a landfill until it's been completely emptied.
  • While emptying a landfill, a large number of trash trucks will flock to it, thus creating a potential traffic problem.
  • Additional trash can't be added during the emptying process.
  • Landfills create pollution, but no noise. Incinerators create both pollution and noise. 
  • Both landfills and incinerators have an operating radius, so in larger cities you can't just place them in one corner.
  • Trash truck efficiency is diminished in cities with heavy traffic.
  • You don’t have to use landfills. You can go incinerator-only. I prefer this method because it removes the number of variables involved with balancing supply and demand. I don't have to worry about both picking up trash and emptying landfills at the same time.
If you find yourself in a pinch where there is more trash needed to be picked up, you can:
  • Increase the trash budget, thus increasing the number of trash trucks, or
  • Build extra incinerators and/or landfills and turn them off one at a time until you find the right balance of supply/demand.

Deathcare Tips

The key to avoiding death-waves is to have a more consistent rate of births.
  • When starting to populate a newly constructed residential area, don’t zone the entire area at once. Add to the residential area slowly. This allows the lifecycles of the CIMs to be spread out and not all hit old age at once.
  • Remember that you can turn deathcare buildings off and on as needed to handle supply/demand. You can also increase the budget as needed to increase/decrease the number of hearses.
  • Keep an eye on your population stats to notice any birth waves that can then turn into death waves later down the line.
Deathcare is similar to Trash in that you have items that need to be picked up and taken to a disposal site: Cemeteries are to crematoriums what landfills are to incinerators
  • Cemeteries provide a maximum of 10 hearses vs the crematorium's 7.
  • Both deathcare buildings have a service radius, so in larger cities you can't just place them all in one corner of the map.
  • Crematoriums produce pollution while cemeteries do not.
  • Once a cemetery is full, it can’t receive more bodies until you start to empty it. If you can’t empty it right away, you should turn it off, thus not paying more money to keep it running. The extra hearses won't be sent to help out other cemeteries or crematoriums. 
  • While emptying a cemetery, a large number of hearses will flock to it, thus creating a potential traffic problem.
  • While set to Empty, hearses will take bodies from the cemetery to the crematorium or other cemeteries that have room.
  • Hearse efficiency is diminished in cities with heavy traffic.
  • You don’t have to use cemeteries. You can go crematorium-only. I prefer this method for the same reason as I gave in the trash tips: It's easier to manage.
If you find yourself in a pinch where there is more dead needed to be picked up, you can:
  • Increase the health care budget, thus increasing the number of hearses, or
  • Build extra cemeteries and/or cremtoriums and turn them off one at a time until you find the right balance of supply/demand, or
  • If you don't want to bother picking up the dead bodies, you can demolish the building instead.